@database Assassins.guide @master AssassinsCD2:Docs/Assassins.Guide @index Main @node "Main" "Table of Contents" Assassins CD Amiga Guide 1. @{" Instructions " LINK "Instructions" 0} 2. @{" Games " LINK "Games" 0} 3. @{" Archives " LINK "Archives" 0} 4. @{" Credits " LINK "Credits" 0} 5. @{" CD Menu " LINK "Menu" 0} 6. @{" PowerCD Boot " LINK "power.text" 0} @{" FINISHED " quit} @endnode @node "Games" "Games Menu" Select the type of game you are interested in. @{" BOARD GAMES" LINK "AssassinsCD2:Docs/Board.guide/main" } - Some classic board game clones. @{" CARDS & QUIZ " link "AssassinsCD2:Docs/Cards&Quiz.guide/main" 0} - Cards and Quiz games. @{" SHOOTUPS " LINK "AssassinsCD2:Docs/Shootups.guide/main" 0} - Blast and Shoot your way to Victory. @{" ARCADE GAMES " LINK "AssassinsCD2:Docs/Arcade.guide/main" 0} - Games of an Arcade nature. @{" MISC GAMES " LINK "AssassinsCD2:Docs/Misc.guide/main" 0} - Adventures and Educational Games,etc. @{" PUZZLE GAMES " LINK "AssassinsCD2:Docs/Puzzle.guide/main" 0} - Puzzles to tax the organic computer. We have made a list of Games which will not Work with CD32 or CDTV Please check our List for compatability with your particular Machine @{" Not CD32 Compatible " LINK "cd32.text" } @{" Not CDTV Compatible " LINK "cdtv.text" } @endnode @node "Archives" "" Assassins Disks in DMS Format @{" Asi Games DMS " LINK "Assassinscd2:Docs/gamesdms.guide/main" } - 1 TO 200 @{" Asi Games DMS " LINK "Assassinscd2:Docs/games2dms.guide/main" } - 201 UPWARDS @{" Other Game Disks " LINK "Miscdms.text" } - VARIOUS DISKS @{" Asi Utility Disks " LINK "AssassinsCD2:Docs/Utildms.Guide/main" } - VERY LATEST Please choose one of the above @endnode @node "Instructions" "" Assassins CD Instructions 1 @{" Networks " LINK "SimpleNetworks" 0} 2 @{" DMS " LINK "dms.text" } @endnode @node "Networks" "" Networking Amigas The idea of networking two Amigas together is simply to allow the conection of two Amigas so that the resources on each machine are available to the other. For instance the drives on one Amiga can be accessed by the other. To take this a step further a CD32 or CDTV can be connected up to an Amiga so that the Amiga has access to the CD drive on the CD machine. Data can be accessed in a similar way to any drive on the Amiga except that the networking software sets up a device called 'NETWORK:' and within this device is a drawer called 'CD0'. So to access the CD on a remote machine you would use the following, 'Network:CD0/'. Parnet uses the parallel ports and Sernet uses the serial ports. This means that a CD32 would use Sernet and a CDTV can use the faster Parnet. PARNET. To boot parnet, ensure the cable is connected to both machines and do not plug the cable in with the machines switched on. Double- Click on Boot-Client on one machine and Boot-Host on the other. Both of these are situated in the Parnet directory. This will mount a device called NET: or Network: This device can be accessed just like any drive, ie. DIR NET:cd0/ will bring up a directory listing for the CD drive on the remote machine. Read the documents included for more detail. SERNET. ' ParNet is easy to start up - SerNet is a little more complex. To start SerNet up, click on Sernet. This will open a shell window for output of DNet's subtasks, and DNet's own window should open up, offering a menu selection of Quit, SendBreak and Start DNet, via the right mouse button. SendBreak clears the serial line, for setting up the connection, and Start DNet kicks the whole thing off. If DNet connects to the remote machine, IE if Start is selected at both ends, a chat window entitled 'FTerm' will open up, for typed messages between machines. SerNet will then be mounted, as the device SNET: A shell is used as opposed to a normal CON: redirection, so new chat windows and DNET control commands can be entered. FTerms can be fired up or closed at any point once DNet is running, and will go alongside SerNet's operation. To shut down DNet, either enter the command QuitDNet in the shell, or use Status to list all processes on the system, and breaking DNet's process number with every signal. For more information on the Shell and AmigaDOS, consult your machine's AmigaDOS manuals. All serial preferences for the various KickStarts on this CD have been set at the fastest reliable configuration for DNet - 19200 baud, no parity, Handshaking none, 8 data bits read/write and 1 start/stop bit. Set the remote machine's serial preferences to match this to achieve the correct DNet setup. To sum up Sernet, click on the icon Sernet on both machines, place the mouse in the DNET window and click on the right button. Go up to the menu on the left and select send break, then select Start DNet. It is recommended that you do this on the master machine, (not the CD32). Several windows will open and you can close this when the set up is complete. Then it is best to mount the remote device with the 'MountRemote' icon provided. This gives you the device SNET: or Network: and you can then procceed as per Parnet. @endnode @node "dms.text"" How to un-archive the Assassins Disks An explanation of the Archives The Asi Games Disks,Utility Disks,Other Game Disks,have been archived onto the Compact Disc using the DMS format.To unarchive them you will require a blank floppy in Df0: If you have a CD32 or a CDTV and no floppy drive but still wish to use the disks with an Amiga then you will have to connect them together and use a @{" NETWORK " LINK "NETWORKS" 0} setup to enable the two machines to communicate and Un-DMS the disks to the floppy on the Amiga. This Amiga Guide file will Un-DMS the disks for you, but only to Df0: on the machine it has been booted from. To use this system follow these steps.......... Step 1 Place a floppy disk in Df0: Step 2 Locate the required Disk listing Step 3 Select the UN-DMS button Step 4 Close the window as requested WARNING........ The contents of the disk in Df0: will be destroyed Step 5 Repeat as required for the other disks @endnode @node "cd32.text"" *************************************** * THESE GAMES ARE NOT CD32 COMPATIBLE * *************************************** _______________________________________________________________________ | | | | | BOARD GAMES | PUZZLES | MISC | | ----------- | ------- | ---- | | | CONUNDRUM | GORY_STORY | | MA JONG JUNIOR | MASQUERADE_AGA | MECH FORCE | | PSYCHO_SQUARES_DELUXE | SPRINGTIME | WARLOCK | | | SLIDER | | |___________________________|__________________|________________________| | | | ARCADE | | ------ | | CATAPULTS HIGH_OCTANE ROADHOG | | CRAZY SUE INTERNAL_COMBUSTION RUSH_HOUR | | BOMBERJACK INTERSTATE SOLID_QUAD | | BREAKIN_BRIKS_AGA JUMPING_JACK SPLOGGY | | COMMANDO_RAID LASER_BIKES UNSENSIBLE_SOCCER | | DELUXE_PACMAN_1.6_AGA MANGLED FENDERS DEMO WILLYS_CASTLE_OF_DREAMS | | DR_WHO MR_&_MRS WORMS | |_______________________________________________________________________| | | | SHOOT-UPS | | --------- | | AGE_OF_ROCK CYBERNETIX_1MB FEARS_AGA | | AQUA_VENTURA CYBERNETIX_512 JUDGEMENT_DAY | | ASMODEUS. DEFENDER ZOMBIE_APOCALYPSE | | CARNAGE EARTH_DEFENSE ZOMBIEII | |_______________________________________________________________________| @endnode @node "cdtv.text"" **************************************** * THESE GAMES ARE NOT CDTV COMPATIBLE * **************************************** _______________________________________________________________________ | | | BOARD-GAMES | | ----------- | | ATOMZ_AGA MINES_TWO TOP_YAHTZEE | | DOMINOES OOZEECS TRILEMMA | | DRAGON THINKAMANIA VCHESS_3.1 | |_______________________________________________________________________| | | | PUZZLES | | ------- | | AHEXTRIS GIGER_TETRIS_AGA OXYD | | CLOCK_IT JIGSAW_AGA SENSITIVE | | COGNITION_1MB JINX_AGA SLIDER | | CONUNDRUM L_GAME_AGA SMASHING_TETRIS | | DEFEKTRIS LOOP_D_LOOP SPELLTRIS | | DOZER MASQUERADE_AGA TOUCH_N_GO | | DUAL_MAZE | |_______________________________________________________________________| | | | MISC | | ---- | | COLONIAL_CONQUEST_II LETHAL_FORMULA ROLTA | | FLEET_V1.0 LORDS_&_EMPIRES ROUTE_66 | | GLADIATORS_OF_DAGANIA MAD_HOUSE SLAMBALL_MANAGER | | GORY_STORY MOON_BASE STORMLORDS | | INDUSTRIAL_ESPIONAGE OKLIB'S_REVENGE TIME_ZONER | | J.I_ULTIMATE-CHESS OMEGA | |_______________________________________________________________________| | | | CARDS-&-QUIZ | | ------------ | | ARACHNID KLONDIKE_AMOS SOLIT | | CARDZ KLONDIKE_DELUXE_II SPADES_II | | DELUXE_CARDGAMES_AGA MACHINE_POKER VIDEO_CARD_MACHINE | | EXCELLENT_CARDS_3_AGA | |_______________________________________________________________________| | | | SHOOT-UPS | | --------- | | ALIEN_SPACE CYBERTECH_AGA STARWOIDS | | AQUA_VENTURA DEFENDER TANKKK | | ASMODEUS. DRUG_BUSTERS THESIUSXII | | ASTEROIDS_II ETYPE_II TRAX | | BATTLE_DUEL EVIL_INSECTS_AGA VAMPALLE | | BORON_II_AGA FEARS_AGA XENEX | | BRATWURST FRACUS ZAXXON_1MEG | | CARNAGE GLOOM_DEMO_AGA ZAXXON_512K | | CHARR NO_MANS_LAND ZOMBIE_APOCALYPSE | | CYBERNETIX_1MB NU ZOMBIEII | | CYBERNETIX_512K ON_SLAUGHT | |_______________________________________________________________________| | ARCADE | | ------ | | BALDERS_GROVE_II GOBBLIES PONG_TOURNEY | | BATTLE_WORMS HIGH_OCTANE PSSST_AGA | | BAZZA HIGH_REFLECTION SKIDMARKS_II | | BOMBERJACK HOP_AND_HURL SOLID_AGA | | BREAKIN_BRIKS_AGA I_WORM SPLOGGY | | BREAKING_HEADS INTERNAL_COMBUSTION SUPER_SPACEBALL_AGA | | BUG! JOUST T.N.T | | BULDER3_AGA JUMPING_JACK TOMCAT | | CAT_AGA LASER_BIKES MJ UNSENSIBLE_SOCCER | | CATAPULTS LAST_LAP VIPER_AGA | | CIRCUS LAST_SOLDIER VIRUS_ATTACK | | COMMANDO_RAID MANGLED_FENDERS_DEMO SOLID_QUAD | | COSMIC_RACER MOON_ROCKS_AGA WILLY_CASTLE OF DREAMS| | CRAZY_CHALLENGE MR_SHARK_RACING WIRE_CHAOS | | DELUXE_PACMAN_1.6_AGA PETRIS WORMS | | DOODY PING_WYNNE XBALLS | | DR_STRANGE | |_______________________________________________________________________| @endnode @node "power.text" "" Please Note. This disk has been compiled only for the PowerCD Rom Drive. We used a neat little utility called CheckDev written by R.Parker, this program was written for the Zappo Drive in mind, But also works on the PowerCD without any problems,This Disk has been setup to Check for Volume names Assassinscd and also assassinscd2,if it finds any of these game CD's in your Rom Drive then it will autoboot these CD's for you!!! We even used this Bootup Disk for Testing this Games CD @{" UN-DMS POWER BOOT DISK " system "c:Execute Assassinscd2:ExtrDMS POWERCD"} Once you have un-archived this disk onto a blank disk,leave the disk write enable.Reset your machine and insert the floppy in DF0: also making sure to insert the Assassinscd into your CD drive Now sit back and hey presto Have Fun @endnode @node "Credits" "" *********************** * * * Credits * * * *********************** This CD would not have been possible without the selfless dedication of the hundreds of Games Programmers who have produced the superb contents of this Disk and then placed their work into the public domain. Please support the @{" Shareware " LINK "Shareware.text" } authors where requested and remember that without them we have no public domain. The @{" Assassins " LINK "ASI.text" } offer our thanks to the many people whose work has appeared on the Compact Disc. @endnode @node "asi.text" "" THE STORY SO FAR ---------------- So who or what are "These Assassins"..... Well forget any threatening insinuation from the name, we are a real friendly bunch of Amiga users who have known each other for longer than some of us would care to say. I think I can say in all honesty that we are all the wrong side of the big 21...But then again that could be the right side... As for the members names. The Assassins are..... Bill Woodcock Bryan King Artie Carhart Stu Morton (GRAPHICS) (COMPILER) (COMPILER) (CODER) Well since the launch of Assassins games CD ( Ultimate Games Volume One) and the good reviews we received from the amiga mags,and phone calls from people who had bought our first CD,telling us how much they had enjoyed it, And asking if we were planning to release another ASI Games CD. we thought about it long and hard!! and remembered the late late nights and nightmares of trying to get all the games to run on as many CD Drives as possible !!!.But since we are a nice bunch of lads and always looking forward to new challenge's and also suffer from short memories???,We set to work on Volume Two in January 1995 with Bryan and Artie compiling the Games and testing,bill drawing the Graphics for the Menus,Stu decided to write a new Menu in Amos rather than use Interplay due to this program eating up to much memory!!.We discovered this problem on the CDTV!!.Anyway you will find that our new Menu is very similar in operation but with the added bonus of a built in text reader for Documents,which is very handy for people with just a CD32 and joypad!! We would also like to thank Gary King for drawing the artwork for the opening title screen, which once again is quite amazing!!!. Gary would also like to point out,that he is very interested in swapping DC comics, buying,selling,etc,which he has been collecting for many years!!,if you are interested in this type of hobby then write or phone us, and we will pass your details onto Gary. Many thanks must go to Dave Gallagher for the rendered animation which he kindly put together for this CD, Nice One Dave. Also many thanks must go to a very good friend of ours, Brian of Vally PD for the supply of his latest PD, Thanks Mate We would also like to thank Escom for keeping the Amiga alive!!!, so lets hope for another ten years of this great machine!!! This Volume, features hundreds of brand new games,updated games,Two drawers full to the brim with new WorkBench games, plus all our latest Asi Util disks, latest Asi game Disks, plus Parnet, Sernet,also some ready to use utils should you wish to transfer to your HD,etc. We have also included some games from the first volume for some strange reason that refused to work! we have now fixed these problems,We have also included a new section in the Archives, called (Other Games) this section contains new games in DMS format,which were not suitable for playing from the CD,due to them either being in Non Dos format,are needing the Full 2 meg to run,etc,But will load and run without any problems from the disks once un-archived.As you can see we have tried to cater for just about everybodys taste from the CD32, CDTV, A4000, A600, A1200, with either the Zappo Drive,Power drive, A570,etc,etc,etc. Projects in the Pipeline. ------------------------ Look out for our ASI Utility CD,which will be released early next year!!!! if you would like more information on this release,then give us a ring!! Stu is busy working on a shoot'up construction kit,which he is writing in blitz basic, What i hear you cry!!!,but wait,this version has many many more options over S.e.u.ck, Why bother!! well S.E.U.C.K was released over five years ago without any updates to take advantage of modern day Amiga's This game utility was also very limited to the type of game you could create!!!,Well not any more!!, Stu thought it was about time to write a new version that would be more flexible but still easy to use. Well rather than waffle on about how good this Game-util is, As Actions always speak louder than words!! Stu will be releasing a shareware version very shortly into the public domain, just to give you a taster on what this game creator is all about!!! For all the new Amiga users out there,who have never heard of us, then please Read on if you're curious as to how we came about!!. THE STORY CONTINUES!! Basically we knew each other way back in the days of the good old C64. But the group started around 1988 when Bryan and Artie met up,then Bill and Stu completed the group in 1989.As we all moved over to the amiga, we started to collect quite a few public domain disks between us.So if you are quite new to the area of Public Domain,things are a lot different now. We were all used to paying quite a bit of money for a disk somewhere in the region of 3-4 pounds only to find that the disk was sometimes not even a quarter full. Together we thought it would be a good idea to try and compile these disks for ourselves with a easy to use Menu and so that is how it all began. With us all being in regular contact with various Public Domain libraries etc,we sent them copies of these disks,in exchange for a new game or whatever... Soon we were being asked by these libraries if we had done any more compilations and from there we just kept on swapping and compiling. Slowly we noticed that more and more Public Domain libraries were stocking these disks and they were becoming a bit of a talking point.This was not something that we intended but was nice to see anyway. I hope you agree that each and every one of our compilations are good value for money. I also believe that as these disks are now so popular that they will also benefit the games programmers.This is likely because, Public Domain programmers will get there works seen by hopefully a bigger audience and even Shareware titles will be a lot better distributed and maybe attract more registrations etc. We have good relations with quite a few of the better known games programmers and they seem to be happy with the situation and for us to use their programs.As you can imagine we must get all these games from somewhere,this is where all of our friends and contacts come into it,So if it wasn't for their help and that of the programmers you wouldn't be reading this waffle.So even though you all get a mention in the greeting section, in our Catalogue Disk I would like to take this opportunity to thank you all for everything... If you would like to obtain further ASI disks or would like to know about the ASI user group then contact Stu for further details at the following address or call on the usual telephone number. The ASSASSINS 32 RIPLEY AVENUE NORTH SHIELDS TYNE AND WEAR NE29 7SA Tel.0191 2586418 This CD was put together for the CD32 system,but has been tested on the CDTV system some games naturally wont work on the CDTV these games have been indicated. @endnode @node "shareware.text" "" This text was written by Jeff Minter (Good old YAK) ---------------------------------------------------------- SHAREWARE: WHAT, HOW, WHY.... All commercial games are designed for a theoretical entity known as Darren. Darren is a spotty 14-year-old male who doesn't get on that well with people, so he spends all his time in his bedroom playing games on his computer.Darren is easily impressed by graphics and music, and he doesn't really want to learn anything really tricky - as long as it has Ninja Hampsters in and works with a Kempston, that's OK. Somehow he can persuade his Dad to fork out 25 quid once every few weeks for the latest version of R-Type with different graphics on his Amiga, don't ask me how. Either that or he waits and hits up his mate Wayne for a pirate version in a couple of weeks' time. Consequently, it has become much harder for programmers to retain their creative integrity and earn a living too. It is virtually impossible for a small independent developer to get games out to the people without first hooking in to one of the larger companies for distribution and advertising, and those larger companies tend to want stuff that's very normal, spaceship-and-alien stuff, no llamas please and not too weird. However, with popular disk-based machines, the idea of Public Domain programs has really come into its own. PD libraries give access to a large amount of free software. PD is usually sub-commercial stuff, often good utilities but without the 'polish' of commercial versions. It would be nice to use the existing PD libraries to distribute software to anyone who is interested, and make a bit of money too - and that is where Shareware comes in. The principle of Shareware is simple. The game is distributed by the PD libraries, by uploading onto BBSES and giving copies away. Users can get a complete version of the game just for the price of the media, and then take it home and play it. If the user likes the game, he sends the author a Shareware fee. Usually, the author will send back a few goodies (as an incentive to register) and, if enough people send in the dosh to make it worthwhile, he may do more Shareware stuff. Naturally you don't have to pay anything if you don't like the game. Of course a lot of people might like the game and decide not to pay, but if too many people do that then nobody will ever bother doing any decent Shareware at all, and it's back to Darren's 25 quid games. So, it's down to the users - if they're honest, then programmers will be more inclined to work hard on Shareware releases. The idea of Shareware is very idealistic, perhaps impracticably so, but the advantages over the conventional videogame market are so enormous that I thought it had to be tried, at least once. The response from this experiment will determine whether or not I will release any more shareware. Advantages of Shareware: 1- It is a totally honest way of selling. All users can try the game and only those who get hooked are morally obliged to pay the fee. Nobody is disappointed or feels ripped-off. 2- There are no constraints on creativity. No-one says 'we cannot publish this because it ain't mainstream'. Programmers do what the hell they like and the users vote with their Shareware fees. 3- Anyone can play. The mechanism of distribution is already in place in the form of PD libraries. All the originator has to provide is a disk to each of the PD libraries with game and documentation. So if you have good stuff it doesn't matter if you aren't signed to a major label - if it's good, it'll get passed around the PD scene; if it's bad nobody will bother with it. The author could be working for a company or coding in his bedroom; the potential for distribution is the same. Forget spending thousands on adverts trying to convince people to spend lots of money on a game they haven't even played yet... 4- The concept of piracy becomes null. All that business of hacking and cracking doesn't apply to software which is both free and unprotected. Shareware authors WANT their software to be spread and copied. If it gets onto a BB in America and spreads all over the US, well and groovy! Good Shareware exports itself! 5- Prices can be way low. Since the authors have no overheads in terms of production and advertising, they don't need to ask as much in payment. And the users pay the programmers directly - nobody else takes a cut. 100% of five pounds is better than 5% of twenty pounds. The advantages of Shareware as a democratic, honest way of publishing software are pretty obvious, but it does have to go both ways.If a programmer puts a lot of time and effort into his code and releases it as Shareware, he's trusting you, the users, to be honest and pay him if you like his program. If you all just skive off and take the stuff for free, he won't bother to do any more stuff. If you support the author, he'll be inclined to do much better next time - and you'll be the ones to benefit! --------------------------------------------------------------------------- I hope old YAK won't mind the use of this text, but the text was so good that I just had to use it. @endnode @node "SimpleNetworks" "Simple Networking Instructions" Simple Network Instructions To setup a network link between two machines click either the PARNET or SERNET icons and follow the instructions. These instructions should give the user a 1 2 3 approach to networking the CDTV or CD32 with an Amiga. Included on this disk are PARNET, allowing the CDTV to be connected to the Amiga and SERNET, allowing the CD32 to be connected to the Amiga.The Weird Science support floppy is also included in the Tools drawer.Just double click on it's icon or @{" CLICK HERE " system "dms WRITE AssassinsCD2:tools/WS.Floppy"} to un-DMS the disk to a floppy in Df0: of the Amiga. Don't try this on a CD32 or CDTV because it will not work. For a more indepth study of DNET, which is the basis of both Sernet and Parnet then @{" CLICK HERE " LINK "AssassinsCD2:SerNet/NETDNET.DOC/main" 0} . Experienced users can access instructions for both by @{" CLICKING HERE " LINK "Networks" 0} . SERNET INSTRUCTIONS 1. Double click on the Sernet icon on both machines. 2. Select 'SEND BREAK' from the menu of the Dnet window on the master Amiga. 3. Select 'Start Dnet' from the menu of the Dnet window on the master Amiga. 4. When the windows have opened on both machines and 'COOKED' shows in the FTERM window heading you can close the windows. 5. Double Click on Mount Remote on the master Amiga. 6. You can access the CD through the device 'NETWORK:CD0' and copy data across to your Amiga in this way. @endnode @node "Menu" "CD MENU" THE ASSASSINS MENU ------------------ The Assassins Games Menu can also be accessed from Workbench by double clicking on the ASImenu.icon. It is is also loaded automatically when booting from the Assassins CD. From the Menu system it is possible to play all of the CD32 games on the CD. Selecting a game to play is a simple task of selecting the 'Games Menu' button, choosing a type of game to play and then selecting the game from a scrolling list. You will then be presented with a graphical representation of the controllers required for the game and selecting 'Play Game' will exit the Menu and load the game. CONTROLS FOR ASI TEXT READER ---------------------------- We have tried to make this Menu as friendly as possible by including the text reader,which now gives you access to any documents that maybe available for these Games.To access the documents if available move to the Info icon and press the Fire Button.Once you have finished reading instructions move to the Q Icon,and press Fire Button which will return you to the previous Menu. How to use the Reader -------------------- UP ARROW BUTTON................takes you to top of Document DOWN ARROW BUTTON..............takes you to Bottom of Document LEFT DOUBLE ARROW BUTTON.......Scroll Document up a page RIGHT DOUBLE ARROW BUTTON......Scroll Document down a page Q BUTTON.......................Returns you to Main Selection Screen All selections made with this menu system are via the joypad or joystick in port 2 if using this on a computer. The fire button is used to make any selections on the menu. make a selection just move the tick to the appropriate box and press fire. The Main Menu provides the following features. To access the games categories To access Workbench Play the Assassins Animation Read the disclaimer Read about the Assassins Read the guide to using the cd. The actual menu for each games category comprises of a list of each game in that category. To scroll up and down the list use the up and down on the controller or keyboard. To fast scroll use the left and right To select the game use the Red button on the CD32 controller or A key on the CDTV controller or fire on the joystick on the Amiga. When a game has been selected then a screen will appear showing you which controllers are needed to play the game. Also a quick doc is displayed to give you an idea of what the game is about, If there is any documentation for the game then clicking on the info button in the bottom right of the screen will display these.to return to previous menu click on the Q button. Also this will allow you to retrace your steps to the previous menu (Index) or to the main menu to choose a different category of game. Also Note. Should you wish To skip the Intro, just keep the JOYSTICK FIRE BUTTON pressed when booting,or by Pressing the RIGHT MOUSE BUTTON,this will take you direct to the Games menu MUSIC OPTIONS ------------- You may have noticed that we have also included over ninety modules for the Game Menu, which when booting up will play a random music module for your pleasure!!!, We thought that this would be a good idea rather than playing just the same music over and over again!!! We have also put in the option of changing the music once on the Menu by pressing the right mouse button which will load a random module while you are reading doc's,browsing,etc!!!!. Also the option to stop the music by pressing the left mouse button,which also restarts the music. CD AsiMenu....Assassins copyright 1995 @endnode @node "miscdms.text" We have included a few non dos games,etc,which will only play from floppy Click on the UN-DMS to dump these game disks to DF0: All games are compatible on the A1200 ------------------------------------- PRO BINGO - Eyes down for a full house!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS BINGO"} ADV CREATOR - Write your own text/Graphic Adventures! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS ADVCREATOR"} CYBERMAN - Brill Version of 3D Pacman!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS CYBERMAN"} DEAD OF NIGHT A - Can you solve the murder?? @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS DONA"} DEAD OF NIGHT B - Disk 2 of Game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS DONB"} DEAD OF NIGHT C - Disk 3 of Game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS DONC"} OPERATION FIRESTORM - Good Arcade shoot-up (Demo) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS FIRESTORM"} ICE RUNNER - Mr dig dug type of Game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS ICERUNNER"} PYRAMID - Puzzle to tax the brain!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS PYRAMID"} THE TALISMAN A - Brill Graphic Adventure!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS TALISMANA"} THE TALISMAN B - Disk 2 of Game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS TALISMANB"} WAYNES PONG - Pong game with good sound samples!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS WAYNES"} EMERALD MINES EDITOR A - New Editor for E.MINES! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS EMTOOLA"} EMERALD MINES INSTALL B - Disk 2 of E.MINES!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS EMTOOLB"} GUSH - Keep the water flowing thro the Pipeline!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS GUSH"} HELICOPTER MISSION - Fly over and Rescue your men (GERMAN) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS HELICOPTER"} POWER BATTLE - Two player thrust Game (good Graphics,etc) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS ATS"} ISLAND - Two player game,buying and building a hotel empire @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS ISLAND"} SEEDS OF DARKNESS - Medievil type of Adventure!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS SEEDS"} APPLE JACKS - Brilliant demo version of Mr dig Dug (AGA) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS APPLEJACK"} POMPOM GUNNER - Shoot down the planes with ack-ack gun @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS POMPOM"} SUPER BATTLEZONE - Brill 3D vector tank combat!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS BATTLEZONE"} CYBERGAMES A - One of the best Hack and Slash games around! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS CYBERGAMESA"} CYBERGAMES B - Disk Two of this game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS CYBERGAMESB"} THE HOLY GRAIL - Excellent Text Adventure!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS GRAIL"} GOLDEN FLEECE - Another Brill Text Adventure @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS FLEECE"} HOI REMIX - Cute platform game with great graphics (AGA) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS HOI_REMIX"} MAD FIGHTERS - Good beat'em up written in Amos (AGA) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS MADFIGHTERS"} GEORGE GLAXO A - Excellent platform game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS GLAXOA"} GEORGE GLAXO B - Disk 2 of Game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS GLAXOB"} FEARS II - One level playable demo of Doom game (AGA) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS FEARS_II"} IRON CLADS A - Two Player naval stategy sim!!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS IRONCLADSA"} IRON CLADS B - Disk 2 of Game!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS IRONCLADSB"} STEP FIVE - Excellent version of tetris (AGA) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS STEPFIVE"} ZXAM 1.6B - One of the best spectrum emulators (AGA) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS ZXAM1.6B"} SPECTRUM GAMES - disk full of speccy classic's to use!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS SPECTRUMGAMES"} FRUSTRATION - A good puzzle/text adventure (SHAREWARE) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS FRUSTRATION"} T_RACER - Very Good shoot'em up, three level demo!!! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS T_RACER"} LEGEND OF POUND ISLAND - Nice point n click Graphic Adv !! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS POUND"} CULTURE TANK - One or Six Player combat game !! @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS TANK"} PUSH N SHOVE - Great Puzzle game Demo ( nice Graphics ) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS PUSH"} EMOTIONAL CONFLICT - Another Great point n Click Graphic Adv @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS EMOTIONAL"} GALLEONS - Two Player Shootup ( Fire broadside against Mate ) @{" UN-DMS " system "c:Execute Assassinscd2:ExtrDMS GALLEONS"} @endnode